Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. Nothing is as empty and unfulfilling in this adventure as ignoring what it has to offer every step of the way. This encourages players to go out of their way to soak in Spelunky. He asks for gear or money three separate times before he can build, and you won’t know what he needs ahead of time. Between each world is where you’ll make your only substantive progress: The Tunnel Man needs your help to create shortcuts to worlds at your main menu. I have no idea if I’ll ever finish Spelunky or see everything it has to offer - but you can bet I'm going to keep trying. As I write this, I’ve dedicated 10 hours to playing Spelunky and I’ve only ever made it to the Temple, its fourth world. This is a 2D platformer for the Dark Souls-obsessed, the kind of player who lives to overcome every challenge regardless of the abuse they’ll endure.You’re likely to spend hours in the mines, Spelunky’s first world, before you ever arrive at the jungle that follows it. You'll cherish your fragile little life and appreciate what you earn, without a single concern for in-game unlocks. As such, you'll care when you do something right, when you narrowly avoid death. Death is permanent, gain is minimal, and you start from scratch every time you play. Spelunky’s charming music and colorful art is a ruse - it will punish the faint of heart and emotionally unstable. It doesn’t want you to proceed to the next cave, and you can go hours without making an inch of progress. Spelunky can feel like a complete waste of time. Darkness makes each step a risky guessing game. Snakes spit on that easily agitated shopkeeper. Wasps corner you when you slow down on their honey. Harmless bones turn into harmful skeletons. Arrow traps just happen to propel you, stunned, into (you guessed it) spikes. Long drops are as likely to land you in safe water as they are to impale you in a spike pit. Each cave - there are four in each themed 2D world - is randomly generated, but is clearly built with some semblance of creator consciousness. What would I miss if I left? Why would I quit when I was so close last time? How would I tell somebody another incredible story about hunting treasures? Your actions aren’t the common denominator when it comes to death. Walking away from Spelunky won’t make sense in your mind. Yet, for a while, it’s hard not to focus on the failure you’re destined to keep repeating, the progression you won’t make, and the impossible skills you aren’t developing. Items in shops are there to sell weapons for self defense or replenish stuff you've used, but the skills necessary to succeed are there from your first try. The game hits Steam on September 29, two weeks after the initial PS4 launch, so be on the lookout for Xbox port information after then.You - and up to three local friends, if you please - have bombs to blow up the world, rope to save you from falls from the start, and that’s all you’ll ever need. Spelunky creator Derek Yu tweeted that Mossmouth will “look into other platforms” following the game’s PC release. However, the developers are open to the idea of bringing the game to other platforms down the line. The game is only available on PlayStation 4 and PC. Spelunky 2 has not been announced for Xbox One. Here’s everything we know about Spelunky 2 on Xbox One. At launch, Spelunky 2 is a PS4 console exclusive, but it could come to Xbox at a later date. That doesn’t mean the sequel won’t, however, as the developers are open to the idea of porting the game to other systems down the line. The original Spelunky came to Xbox 360 and is technically playable on Xbox One via backward compatibility, but the game never got a dedicated Xbox One port. Is Spelunky 2 coming to Xbox One? Spelunky 2 is out now for PlayStation 4 with a PC version on the way, but there’s a possibility the game could come to more platforms sometime in the future.
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